Fluff Software
Turning software into magic, transforming moments into memories.
In an era where digital engagement plays a crucial role in education and awareness, harnessing the power of gaming to support conservation efforts presents a unique opportunity. Fluff Software was approached by a client with an innovative idea for a game called Born to be Free, aimed at educating children about endangered species while driving donations to conservation charities. Our role was to transform this rough concept into a concrete plan, developing a clear roadmap and an early-stage prototype that could attract funding and support the client’s mission.
The Born to be Free game was envisioned as an educational tool with two primary goals: to teach children about the plight of endangered species and to generate financial support for conservation efforts through donations. However, the concept needed to be fleshed out with a solid plan that would make it both engaging for its young audience and effective in achieving its conservation goals.
The client sought our expertise in not only refining the game’s concept but also in determining the best features, monetisation strategies, and target audience. Additionally, there was a need to create a minimum viable product (MVP) that could demonstrate the game’s potential and serve as a foundation for securing development funding.
Our collaboration with the client began with an in-depth discovery phase, where we explored various ideas for how Born to be Free could engage its audience and fulfill its dual objectives. This phase was critical in shaping the overall vision of the game, and it included several key components:
With the initial discovery phase complete, we moved on to creating a clear roadmap that would guide the development of the game. The roadmap outlined the steps needed to build the MVP, secure funding, and eventually launch the full game. Key milestones included:
The Born to be Free project successfully moved from a rough concept to a well-defined plan, complete with a functional prototype and a clear development roadmap. The discovery phase allowed us to refine the game’s vision, ensuring it would meet its educational and fundraising goals while appealing to its target audience.
The prototype we developed became a critical tool for the client, enabling him to secure interest and support from potential investors and partners. The game’s unique focus on conservation, combined with engaging gameplay and effective monetisation strategies, positioned it as a compelling project with significant potential.
The Born to be Free case study exemplifies Fluff Software’s ability to take a client’s initial idea and transform it into a concrete, actionable plan. By combining our expertise in game design, market research, and prototyping, we helped the client create a strong foundation for a game that has the potential to make a real impact on conservation efforts.
At Fluff Software, we are passionate about using technology to support meaningful causes. The Born to be Free project highlights our commitment to delivering innovative solutions that not only entertain but also educate and inspire action.